MARC details
000 -LEADER |
fixed length control field |
02486nam a22002177a 4500 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
UPMIN |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20240327104542.0 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
240226b |||||||| |||| 00| 0 eng d |
040 ## - CATALOGING SOURCE |
Transcribing agency |
UPMin |
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
LG993.5 2023 C54 |
Local cutter number (OCLC) ; Book number/undivided call number, CALL (RLIN) |
C54 G36 |
100 ## - MAIN ENTRY--PERSONAL NAME |
Personal name |
Gamaya, Marriel Ann M. |
Relator term |
author |
9 (RLIN) |
25186 |
245 ## - TITLE STATEMENT |
Title |
Adapting existing historical text into a mobile application design as an avenue for local history learning for the students of Tandag City / |
Statement of responsibility, etc. |
Marriel Ann M. Gamaya; Samuelle Marionne C. Sanchez, adviser |
260 ## - PUBLICATION, DISTRIBUTION, ETC. |
Date of publication, distribution, etc. |
2023 |
300 ## - PHYSICAL DESCRIPTION |
Extent |
119 leaves |
502 ## - DISSERTATION NOTE |
Dissertation note |
Thesis |
Degree type |
(BA Communication and Media Arts) |
Name of granting institution |
University of the Philippines Mindanao, |
Year degree granted |
2023 |
520 3# - SUMMARY, ETC. |
Summary, etc. |
This media production study focused on developing a mobile application design that could serve as an avenue for local history learning for senior high school students living in Tandag City, Surigao del Sur. The main objective was to create an interactive and engaging platform that enables students to explore and comprehend the rich historical heritage of their city, using references from the book “Tandag: Capital of Old Caraga” by Lucilo P. Trinidad. The study adopted the design thinking process to translate the existing print material into a digital application, incorporating visual communication principles and gamification elements to enhance user engagement and learning outcomes. The study employed the elements of visual communication as outlined by Dave Wood in his work on user interfaces. Color schemes, images, iconography, and metaphors were strategically utilized to enhance the visual appeal, usability, and comprehension of historical content. Gamification elements, such as leaderboards, quests, and social interaction, were incorporated to foster motivation, engagement, and collaborative learning among the students. The findings of this study contribute to the field of education and digital learning by creating a design framework and providing practical insights for the development of mobile applications focused on local history learning. The mobile application prototype called Kaagi serves as a valuable tool to strengthen and preserve the historical and cultural heritage of Tandag City through interactive learning, fostering a sense of pride, identity, and appreciation among the senior high school students of the town. |
658 ## - INDEX TERM--CURRICULUM OBJECTIVE |
Main curriculum objective |
UndergraduateThesis |
Curriculum code |
COMA200 |
700 ## - ADDED ENTRY--PERSONAL NAME |
Personal name |
Sanchez, Samuelle Marionne C. |
Relator term |
adviser |
9 (RLIN) |
25164 |
905 ## - LOCAL DATA ELEMENT E, LDE (RLIN) |
a |
Fi |
-- |
UP |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Thesis |
Suppress in OPAC |
No |