MARC details
000 -LEADER |
fixed length control field |
02795cam a2200457 i 4500 |
001 - CONTROL NUMBER |
control field |
21421660 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
UPMIN |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20241126103657.0 |
006 - FIXED-LENGTH DATA ELEMENTS--ADDITIONAL MATERIAL CHARACTERISTICS |
fixed length control field |
m |o d | |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr ||||||||||| |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
191206s2020 nyu o 001 0 eng |
010 ## - LIBRARY OF CONGRESS CONTROL NUMBER |
LC control number |
2019056515 |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781138738966 |
Qualifying information |
(hardback) |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
Canceled/invalid ISBN |
9781138738973 |
Qualifying information |
(paperback) |
040 ## - CATALOGING SOURCE |
Original cataloging agency |
DLC |
Language of cataloging |
eng |
Transcribing agency |
DLC |
Description conventions |
rda |
Modifying agency |
DLC |
042 ## - AUTHENTICATION CODE |
Authentication code |
pcc |
050 00 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
QA76.76.C672 |
082 00 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
794.8/1525 |
Edition number |
23 |
090 ## - LOCALLY ASSIGNED LC-TYPE CALL NUMBER (OCLC); LOCAL CALL NUMBER (RLIN) |
Classification number (OCLC) (R) ; Classification number, CALL (RLIN) (NR) |
QA76.76.C672 |
Local cutter number (OCLC) ; Book number/undivided call number, CALL (RLIN) |
S556 2020 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Sinclair, Jean-Luc, |
Relator term |
author. |
9 (RLIN) |
26650 |
245 10 - TITLE STATEMENT |
Title |
Principles of game audio and sound design : |
Remainder of title |
sound design and audio implementation for interactive and immersive media / |
Statement of responsibility, etc. |
Jean-Luc Sinclair. |
264 #1 - PRODUCTION, PUBLICATION, DISTRIBUTION, MANUFACTURE, AND COPYRIGHT NOTICE |
Place of production, publication, distribution, manufacture |
New York, NY : |
Name of producer, publisher, distributor, manufacturer |
Routledge, Taylor and Francis Group, |
Date of production, publication, distribution, manufacture, or copyright notice |
2020. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
1 online resource |
336 ## - CONTENT TYPE |
Content type term |
text |
Content type code |
txt |
Source |
rdacontent |
337 ## - MEDIA TYPE |
Media type term |
computer |
Media type code |
c |
Source |
rdamedia |
338 ## - CARRIER TYPE |
Carrier type term |
online resource |
Carrier type code |
cr |
Source |
rdacarrier |
500 ## - GENERAL NOTE |
General note |
Includes index. |
500 ## - GENERAL NOTE |
General note |
NM Glova (Recommending faculty) AY 2022-2023 |
520 ## - SUMMARY, ETC. |
Summary, etc. |
"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- |
Assigning source |
Provided by publisher. |
588 ## - SOURCE OF DESCRIPTION NOTE |
Source of description note |
Description based on print version record and CIP data provided by publisher. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Programming. |
9 (RLIN) |
26651 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Sound |
General subdivision |
Recording and reproducing |
-- |
Digital techniques. |
9 (RLIN) |
26652 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Computer sound processing. |
9 (RLIN) |
26653 |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name entry element |
Video games |
General subdivision |
Sound effects. |
9 (RLIN) |
26654 |
658 ## - INDEX TERM--CURRICULUM OBJECTIVE |
Main curriculum objective |
Audio Media Communication I |
Curriculum code |
MEDA111 |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Relationship information |
Print version: |
Main entry heading |
Sinclair, Jean-Luc. |
Title |
Principles of game audio and sound design |
Place, publisher, and date of publication |
New York, NY : Routledge, 2020. |
International Standard Book Number |
9781138738966 |
Record control number |
(DLC) 2019056514 |
905 ## - LOCAL DATA ELEMENT E, LDE (RLIN) |
a |
Fo |
906 ## - LOCAL DATA ELEMENT F, LDF (RLIN) |
a |
7 |
b |
cbc |
c |
orignew |
d |
1 |
e |
ecip |
f |
20 |
g |
y-gencatlg |
942 ## - ADDED ENTRY ELEMENTS (KOHA) |
Source of classification or shelving scheme |
Library of Congress Classification |
Koha item type |
Book |
Suppress in OPAC |
No |