Bote, Getulio Eduardo S.

Lights, camera, animate!: applying character animation to storytelling / Getulio Eduardo S. Bote - 53 leaves

Thesis, Undergraduate (BA Communication Arts) -- U. P. in Mindanao

The study focused primarily on 2D(two-dimensional) character animation. Character animation concerns itself with the animation of one or more characters featured in an animated work (Character animation, 2008). It is a specialized area of the animation process. In addition, it is usually one part of a larger production, and it is often made to complement voice acting. Research had to be done before the creation of the short animated film. The most important findings were: The seven(7) concepts of acting: (1) ?a scene in a negotiation?; (2) ?thinking tends to lead to conclusions; emotions tends to lead to action?; (3) ? play an action until something happens to make you play a different action?; (4) ?theatrical reality is not the same thing as regular reality?; (5) Humans empathize only with emotion, not with thinking?; (6) ?in acting, an obstacle is the same thing as conflict?; and (7)? there are only three kinds of conflict (obstacles): (1) conflict with self; (2) Conflict with the situation; and (3) conflict with another character? (refer to the review of the related literature for details). The twelve(12) animation principles: (1) Squash and stretch, (2) anticipation, (3) Staging, (4) Straight Ahead Action and Pose-to-pose, (5) Follow Through and Overlapping Action, (6) Slow in and Slow out, (7) Arcs, (8) Secondary Actions, (9) Timing, (10) Exaggeration, (11) Solid Drawing, and (12) Appeal. The study that was done on character animation lead to the creation of a short Flash animated film, which was the secondary focus of this thesis. The short animated film was an application of the findings about character animation. The different camera shots were animated in separate FLAs. And it was delivered in a DVD format. The 7 acting concepts were used in different scenes, while the twelve(12) animation principles tell a character how to do it. Both of them were designed to be used in the preproduction and production stages of the creative process. No use was found for them in the post-production stage as this stage did not involve anything related to character design and animation.


Communication Arts--Media arts