000 03346cam a2200445 i 4500
001 18049443
003 UPMIN
005 20240520152028.0
008 140227s2014 caua b 001 0 eng
010 _a 2014007949
020 _a9781611329049 (paperback)
020 _z9781611329063 (consumer ebook)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aGN406
_b.B473 2014
082 0 0 _a306.4/6
_223
084 _aSOC022000
_2bisacsh
090 _aGN406
_b.B473 2014
100 1 _aBerger, Arthur Asa,
_d1933-
_917424
245 1 0 _aWhat objects mean :
_ban introduction to material culture /
_cArthur Asa Berger.
250 _aSecond Edition.
264 1 _aWalnut Creek, CA :
_bLeft Coast Press,
_c2014.
300 _a269 pages :
_billustrations ;
_c23 cm
336 _atext
_2rdacontent
337 _aunmediated
_2rdamedia
338 _avolume
_2rdacarrier
500 _aS. Sanchez (Recommending faculty) AY 2022-2023
504 _aIncludes bibliographical references (pages 253-261) and index.
505 8 _aMachine generated contents note: Preface Part I: Theoretical Approaches to Material Culture Chapter 1: Making Sense of Material Culture Chapter 2: A Freudian Psychoanalytic Approach Chapter 3: Semiotic Approaches to Material Culture Chapter 4: Sociological Analysis of Material Culture Chapter 5: Economic Theory, Marxism, and Material Culture Chapter 6: Cultural Theory and Material Culture Chapter 7: Archaeological Theory and Material Culture Part II: Applications Chapter 8: Exchange: Kula Objects Chapter 9: Style: Blue Jeans Chapter 10: Technology: Smartphone Chapter 11: Globalization: Coca-Cola Chapter 12: Identity: Blonde Hair Dye Chapter 13: Transformations: Books Chapter 14: Reality: Facebook Chapter 15: Shape: Milk Cartons Chapter 16: Diffusion: Bagels Chapter 17: Narratives: Manga Chapter 18: Nationalism: American Flag Part III: Material Culture Games Bibliography Index About the Author.
520 _a"Arthur Asa Berger, author of an array of texts in communication, popular culture, and social theory, is back with the second edition of his popular, user-friendly guide for students who want to understand the social meanings of objects. In this broadly interdisciplinary text, Berger takes the reader through half a dozen theoretical models that are commonly used to analyze objects. He then describes and analyzes eleven objects, many of them new to this edition-including smartphones, Facebook, hair dye, and the American flag-showing how they demonstrate concepts like globalization, identity, and nationalism. The book includes a series of exercises that allow students to analyse objects in their own environment. Brief and inexpensive, this introductory guide will be used in courses ranging from anthropology to art history, pop culture to psychology"--
_cProvided by publisher.
650 0 _aMaterial culture.
_925757
650 0 _aMaterial culture
_xPhilosophy.
_925758
650 0 _aCulture
_xSemiotic models.
_925759
650 7 _aSOCIAL SCIENCE / Popular Culture.
_2bisacsh
_925760
658 _aFundamentals of Design in Communication and Media
_cCMA106
905 _aFo
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBKS
_n0
999 _c20706
_d20706