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010 _a 2022004342
020 _a9780367552435
_q(Paperback)
040 _aDLC
_beng
_cDLC
_erda
042 _apcc
050 0 0 _aGV716
_b.F86 2022
082 0 0 _a796.0688
_223/eng/20220509
090 _aGV716
_b.F86 2022
100 1 _aFunk, Daniel C.
_q(Daniel Carl),
_d1964-
_eauthor.
_926193
245 1 0 _aSport consumer behaviour :
_bmarketing strategies /
_cDaniel C Funk, Kostas Alexandris and Heath McDonald.
246 3 _aSport consumer behavior
250 _aSecond Edition.
263 _a2208
264 1 _aNew York, N.Y. :
_bRoutledge,
_c2022.
300 _apages cm
336 _atext
_btxt
_2rdacontent
337 _aunmediated
_bn
_2rdamedia
338 _avolume
_bnc
_2rdacarrier
500 _a"First edition published by Routledge 2016"--T.p. verso.
500 _aMSSalazar (Recommending faculty) AY 2022-2023
504 _aIncludes bibliographical references and index.
505 0 _aContributor biography -- Preface -- Part 1: the sport consumer marketplace -- Introduction to sport consumer behaviour -- The sport product and empirical generalizations -- Sport consumer research and segmentation -- Sport consumer brand management -- Part 2: sport consumers as decision-makers -- Sport consumer decision-making -- A psychological model of sport consumption and decisions -- Part 3: sport consumers as individuals -- Sport consumer motivation -- Sport consumer involvement -- Constraints in sport engagement -- Sport consumer attitudes -- Sport team identification -- Perceptions of service quality and customer satisfaction -- Personality and sport consumers -- Part 4: sport consumers in their social world -- Influence of the socio-cultural environment -- Technology and sport consumer experiences by Heather Kennedy.
520 _a"Now in a fully revised and updated second edition, this textbook offers a complete introduction to consumer behaviour in sport and recreation. Combining theory and cutting-edge research with practical guidance and advice, it helps students and industry professionals become more effective practitioners. Written by three of the world's leading sports marketing academics, the book covers all the key topics in consumer behaviour, including: user experience and service design segmenting consumer markets, building profiles, and branding decision-making and psychological consequences consumer motivation, constraints, and personalities service quality and customer satisfaction socio-cultural and technological advancements influencing consumption This updated edition includes expanded coverage of key emerging topics such as technology (from streaming apps to wearables), esports and gamification, consumer research, brand architecture, consumer decision making, and fan attitudes. Including international examples throughout, it helps the reader to understand customer motivation and how that drives consumption, and how design-relevant factors influence user experiences and can be used to develop more effective marketing solutions. This book is an invaluable resource for anyone involved in the sport, recreation, and events industries, from students and academics to professional managers. An accompanying eResource provides quizzes exclusively for instructors to assist student learning"--
_cProvided by publisher.
650 0 _aSports
_xMarketing
_vCase studies.
_926194
650 0 _aConsumer behavior.
_93354
658 _cPEd94
658 _cPEd190
700 1 _aAlexandris, Kostas,
_eauthor.
_926195
700 1 _aMcDonald, Heath,
_eauthor.
_926196
776 0 8 _iOnline version:
_aFunk, Daniel C. (Daniel Carl), 1964-
_tSport consumer behaviour
_bSecond Edition.
_dNew York, N.Y. : Routledge,
_c2022.
_z9780367552411
_w(DLC) 2022004343
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906 _a7
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