000 | 02795cam a2200457 i 4500 | ||
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001 | 21421660 | ||
003 | UPMIN | ||
005 | 20241126103657.0 | ||
006 | m |o d | | ||
007 | cr ||||||||||| | ||
008 | 191206s2020 nyu o 001 0 eng | ||
010 | _a 2019056515 | ||
020 |
_z9781138738966 _q(hardback) |
||
020 |
_z9781138738973 _q(paperback) |
||
040 |
_aDLC _beng _cDLC _erda _dDLC |
||
042 | _apcc | ||
050 | 0 | 0 | _aQA76.76.C672 |
082 | 0 | 0 |
_a794.8/1525 _223 |
090 |
_aQA76.76.C672 _bS556 2020 |
||
100 | 1 |
_aSinclair, Jean-Luc, _eauthor. _926650 |
|
245 | 1 | 0 |
_aPrinciples of game audio and sound design : _bsound design and audio implementation for interactive and immersive media / _cJean-Luc Sinclair. |
264 | 1 |
_aNew York, NY : _bRoutledge, Taylor and Francis Group, _c2020. |
|
300 | _a1 online resource | ||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
500 | _aIncludes index. | ||
500 | _aNM Glova (Recommending faculty) AY 2022-2023 | ||
520 |
_a"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- _cProvided by publisher. |
||
588 | _aDescription based on print version record and CIP data provided by publisher. | ||
650 | 0 |
_aVideo games _xProgramming. _926651 |
|
650 | 0 |
_aSound _xRecording and reproducing _xDigital techniques. _926652 |
|
650 | 0 |
_aComputer sound processing. _926653 |
|
650 | 0 |
_aVideo games _xSound effects. _926654 |
|
658 |
_aAudio Media Communication I _cMEDA111 |
||
776 | 0 | 8 |
_iPrint version: _aSinclair, Jean-Luc. _tPrinciples of game audio and sound design _dNew York, NY : Routledge, 2020. _z9781138738966 _w(DLC) 2019056514 |
905 | _aFo | ||
906 |
_a7 _bcbc _corignew _d1 _eecip _f20 _gy-gencatlg |
||
942 |
_2lcc _cBKS _n0 |
||
999 |
_c20983 _d20983 |