000 02795cam a2200457 i 4500
001 21421660
003 UPMIN
005 20241126103657.0
006 m |o d |
007 cr |||||||||||
008 191206s2020 nyu o 001 0 eng
010 _a 2019056515
020 _z9781138738966
_q(hardback)
020 _z9781138738973
_q(paperback)
040 _aDLC
_beng
_cDLC
_erda
_dDLC
042 _apcc
050 0 0 _aQA76.76.C672
082 0 0 _a794.8/1525
_223
090 _aQA76.76.C672
_bS556 2020
100 1 _aSinclair, Jean-Luc,
_eauthor.
_926650
245 1 0 _aPrinciples of game audio and sound design :
_bsound design and audio implementation for interactive and immersive media /
_cJean-Luc Sinclair.
264 1 _aNew York, NY :
_bRoutledge, Taylor and Francis Group,
_c2020.
300 _a1 online resource
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
500 _aIncludes index.
500 _aNM Glova (Recommending faculty) AY 2022-2023
520 _a"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"--
_cProvided by publisher.
588 _aDescription based on print version record and CIP data provided by publisher.
650 0 _aVideo games
_xProgramming.
_926651
650 0 _aSound
_xRecording and reproducing
_xDigital techniques.
_926652
650 0 _aComputer sound processing.
_926653
650 0 _aVideo games
_xSound effects.
_926654
658 _aAudio Media Communication I
_cMEDA111
776 0 8 _iPrint version:
_aSinclair, Jean-Luc.
_tPrinciples of game audio and sound design
_dNew York, NY : Routledge, 2020.
_z9781138738966
_w(DLC) 2019056514
905 _aFo
906 _a7
_bcbc
_corignew
_d1
_eecip
_f20
_gy-gencatlg
942 _2lcc
_cBKS
_n0
999 _c20983
_d20983