Principles of game audio and sound design : sound design and audio implementation for interactive and immersive media / Jean-Luc Sinclair.
Material type: TextPublisher: New York, NY : Routledge, Taylor and Francis Group, 2020Description: 1 online resourceContent type:- text
- computer
- online resource
- 794.8/1525 23
- QA76.76.C672
Item type | Current library | Collection | Call number | Status | Date due | Barcode |
---|---|---|---|---|---|---|
Book | University Library Regular Circulation | Circulating | QA76.76 C672 S556 2020 (Browse shelf(Opens below)) | Available | 3UPML00026836 |
Includes index.
NM Glova (Recommending faculty) AY 2022-2023
"Principles of Game Audio and Sound Design is a comprehensive introduction to the art of sound for games and interactive media using Unity. This accessible guide encompasses both the conceptual challenges of the artform as well as the technical and creative aspects, such as sound design, spatial audio, scripting, implementation and mixing. Beginning with basic techniques, including linear and interactive sound design, before moving on to advanced techniques, such as procedural audio, Principles of Game Audio and Sound Design is supplemented by a host of digital resources, including a library of ready-to-use, adaptable scripts. This thorough introduction provides the reader with the skills and tools to combat the potential challenges of game audio independently. Principles of Game Audio and Sound Design is the perfect primer for beginner- to intermediate-level readers with a basic understanding of audio production and Unity who want to learn how to gain a foothold in the exciting world of game and interactive audio"-- Provided by publisher.
Description based on print version record and CIP data provided by publisher.
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